The Serbian delegation is traveling to Game Industry Conference in Poznań

Tatjana Ristić,
Project Coordinator, SGA
15.10.2026.
After Gamescom in Cologne, Serbia is sending its delegation to the Game Industry Conference (GIC) in Poznań, Poland, for the first time this year.

From October 21 to 24, we will be present for the first time with a delegation at GIC! It is a large professional B2B conference that includes more than 300 lectures and the CEEGA awards. The event runs in parallel with the Poznań Game Arena event, which is B2C.

Apart from SGA, Serbia will be represented by 7 companies in Poznań. Four games created in Serbia will be showcased at our booth. Here’s who you can meet:

Euclidean Studios

Euclidean Studios is a band of developers with a love for the macabre, creating strange worlds with an uncompromising creative direction. With a background in visual effects and game development, and experience contributing to renowned franchises such as Warhammer 40,000 and For Honor, the studio brings years of artistic and technical expertise to its creative endeavors. Driven by a shared fascination with 90s CRPGs and dark fantasy explorations of the human condition, Euclidean Studios draws inspiration from antiquity, literature and the uncanny. These influences are at the heart of Nazralath: The Fallen World, the studio’s narrative-driven dark fantasy RPG, combining an intricate dialogue system with real-time combat in a richly crafted world inspired by the occult.

Dibidus Games

Dibidus Games is an independent studio founded in 2025 that creates video games inspired by local topics with a global reach. Their goal is to take experiences from their own culture and present them to a global audience in a quirky and understandable manner. They are currently working on the studio’s original IP, The Last Slava, a single-player 2.5D adventure puzzle mystery. The team’s approach is to create a distinct visual and narrative identity for our games, which they accomplish by using modern Unreal Engine technology in tandem with a more traditional approach to animation and inspiration from classic video game titles.

Team Anoxic

Team Anoxic is a small indie game studio based in Belgrade, founded by passionate game developers and gamers with a true love for the art of making games. They strive to make fun and creative games with the player experience at the heart of everything they do. Coffee Raccoons is their first commercial project, a cozy and slightly chaotic intergalactic cafe adventure where players take on the role of raccoon baristas, run their own space cafe and explore the galaxy in search of unique ingredients to craft new brews.

Studio BEDEM

Studio BEDEM – Belgrade software wizardry since 2022. Swords and Hexes is the so-called hex-and-slash RPG adventure that brings witty innovation to the fantasy genre. The player takes on the role of a disheveled servant who scours the haunted world with his creepy little dog, trying to complete tasks at the behest of Prince Charles, constantly resisting his heroic path and calling. The servant, fluttering through the enchanted valleys, has opportunities to meet beastly creatures as well as uncouth, rotten civil servants. The choice of dialogue determines the fate and it is possible to end up trapped in the middle of a forest conflict of grumpy squirrels and beavers, while all the time collecting and upgrading items, weapons, magic. Combining them, he rips through crowds of enemies. For those who like to study nature, fishing and game, with the occasional curse and demons, this is a good opportunity!

Ontomorphosis Interactive

Ontomorphosis Interactive is a small indie team exploring the frontiers of interactive storytelling through emergent narrative simulations. They strongly believe that stories in games should be more interactive, and since the existing tools are not up to the task, they are developing their own technology to dynamically weave the narrative structure out of player actions, so each player’s choice matters and affects the final outcome. It is based on symbolic computation instead of LLMs, as they are unable to achieve the level of coherence required for good storytelling. The team is also cooking up a deep storyworld based on an original IP to apply our discoveries to.

SGA gathered 7 companies, i.e., 14 individuals, who will represent us in Poznań. Four games created in Serbia will be showcased at our booth. Here's who you can meet:

Allcorrect

Allcorrect has been producing high-quality content for video games since 2008.

  • Services for developers & publishers: Localisation, Narrative Design and Game Design.
  • Consistent service quality: 99.44% of their work is submitted on or ahead of schedule. Out of the 1,400 jobs they deliver to their clients each month, 1,349 are accepted with no corrections needed.
  • 9 of the 20 biggest gaming companies in the world trust Allcorrect with their IPs.
  • 1000+ game titles served.

Aleksandar Ranđelović

Aleksandar Ranđelović  is an independent composer and music producer with over 15 years of experience in film, television and games. His music combines orchestral and contemporary electronic elements, with influences from a wide range of musical traditions. He has composed music for titles released on Netflix, HBO, Amazon Prime and Apple TV. His work has received several awards and has been presented at international film festivals.

 

Contact them from October 21 to 24 if you are in Poznań!