Your career
in gaming

Research that we have conducted among our members shows that Serbia currently employs more than 2100 people in the video game industry, while over 60% of our members plan to further expand their teams. The industry is in need of diverse talent: developers and artists, business development experts, testing and customer support, marketing experts, monetization, sound design, community management, sales, promotional activities… Our community is always available to help anyone who is just starting out, while SGA is constantly working to improve educational, training and networking opportunities.

If you are planning a career in the largest and fastest-growing entertainment industry, we want to introduce you to all the opportunities that await you. Whether you are attracted to working on AAA titles or making the next indie hit, it is important to understand in time what options are available, so that you would direct the development of your skills in the right direction. You can see all currently open positions in the Serbian gaming industry on our SGA Jobs platform.

You want to work on hit games?

From data analysis to sound design! Search through our SGA Jobs platform and become a part of the gaming industry.

Dev

Probably everyone who played video games as a child at one point thought they would like to make games, or come up with some of their own after an adventure on Sega, Sonia, Amiga, PC, Arcade, or some other machine. Once upon a time, the development and programming of games were just as elusive as the possibility of being astronauts or secret agents. Today, the situation is far different, and developers of all kinds can easily find practice and employment in the diverse gaming industry. Experienced developers advise you to:

How to start

As soon as possible, as a hobby, so enjoy it while it is not yet a real job, because you will be so much more ready and capable when it becomes a job at a higher level. Think in an abstract way, design and write each system the best you can, as if it were part of the test for the best position in the best company. Be around the industry, try to move in game dev circles, participate in GamJams...

Required skills

Imagination and love of games, excellent programming knowledge - formal, informal… Reading, typing, comprehension, testing and work. All languages ​​come into play (when programming paradigms are known, it is easy to switch from one language to another), and especially object-oriented programming (OOP). Problem solving and analytical thinking, just like with any other programming. If you are weaker in some aspects, you will imprive with work, time and experience. Basic work with databases and knowledge of how to communicate between computers is always desirable.

Most common positions

There are many, and they usually depend on the complexity of the project and the size of the company or a team. For example, gameplay programmer, software engineer, UI programmer, game engine programmer, tools programmer etc. All positions have a standard gradation by experience - intern, junior, medior, senior.

Most used tools

Unity3D environment, C #; Unreal Engine, C ++; proprietary engines, web-based environments, JavaScript. Commonly used systems: AWS - Amazon Web Services (databases, storage); Firebase (databases, storage, authentication, analytics...).

Art

Game artists are in charge of everything that is visible in a game – characters, vehicles, environment, scenery, materials, user interface, animations, trailers, concept art, lighting… No matter if it is all done in 2D or 3D style. We should not forget the tech artists who approach the game from another angle, combining the artistic and programming part, pay attention to the performance and optimization of the set or create tools for artists.

Because of this wide scope, it is recommended that you decide in due time what interests you the most. A career in game art is increasingly attracting artists from other industries because it allows your work to take on a fourth – interactive dimension. Cooperation with all other team members makes the entire process even more interesting.

How to start

Follow all recent trends of processes and tools, build a portfolio - put in it what you would like to do, personal projects and works are absolutely possible, present your vision or redesign of an existing game or character. In the beginning, imitate: take some work that you like and try to recreate it. Follow tutorials and online courses. Find one that you would like to follow from start to finish. Leave the ego aside, seek feedback and opinions from others.

Required skills

Ability to work in a team, basics of visual art (composition, harmony…), willingness to accept feedback, knowledge of software and contemporary techniques of how something is done, following trends, both in gaming and the wider industry.

Most common positions

Concept artist / illustrator, environment (3D) artist, character (3D) artist, animator, VFX artist, UI artist, graphic designer...

Most used tools

Photoshop (for concept artists and illustrators), 3DS Max, Maya, Blender (for 3D artists and animators), zBrush (for 3D character artists), Substance Painter and Designer (for all 3D artists), Illustrator, Adobe XD, After Effects (for UI artists), Unity or Unreal game engines.

Sound design

What gives a special dimension to any gaming project is everything a player can hear, be it music, sound effects or character dialogue. The sound quality can turn a mediocre game into a good one, or spoil the experience of a game with great mechanics.

There are different levels of sound in each game, which leaves a lot of room for both sound designers and musicians to develop their creations and to incorporate these soundtracks into the game experience through different programs and the game engine. Some studios pay so much attention to the sound that soundtrack albums of certain games are often released.

How to start

There are places in the gaming industry for sound designers, sound engineers, foley artists, voice foley artists, VO actors, actors, composers, musicians, singers, music producers, audio editors, audio producers, audio directors, electronic music producers, programmers and many other related occupations. The more of these competencies you have, the better are your chances of success.

Required skills

Knowledge of audio equipment, basic music theory, basic acoustics, software for recording, editing and producing audio files (DAW), middleware software and computer hardware is very important. It is desirable to have a basic knowledge of the game engine in which the game is made, and the most basic knowledge of programming. This also applies to composers: you will be paid to save time for sound designers, developers and QA, and thus better test and improve your adaptable music.

Most common positions

Junior sound designer, sound designer, audio artist, senior sound designer, lead sound designer, dialogue supervisor, audio programmer, composer, audio director.

Most used tools

DAW: Reaper, Cubase, Nuendo, Pro Tools and Pro Tools Ultimate; Middleware software: Wwise and FMOD; Game Engine: Unreal 4 and Unity; Communication and Project Management: Office, Google Docs, Jira, Slack, GitHub, OBS, DaVinci Resolve and Adobe Premiere.

Game design

When we say game design, some people initially think of the visual design of a game, while some think of programming. However, what is really meant here is the creation of the very concept of the game and its essence. What is this game about? What does the player actually do in it and in what way?” These issues are addressed by the game designer.

Designing a game concept involves designing the goals, rules, and challenges in video games through the creation of specific mechanics, levels, tasks and puzzles. Game design, in addition to creating mechanics, also deals with the design of the story, dialogues and the entire narrative. In smaller teams, game designers also deal with other aspects such as programming or art production, while in larger ones they are exclusively focused on game design, or even specialize in certain segments.

How to start

Watch tutorials and create small prototypes in any technology (engine), deal with any branch of video game production to get acquainted with the production process.

Required skills

Ability to work in a team, analytical skills, storytelling, critical thinking, creativity, passion for video games, knowledge of gaming trends.

Most common positions

Game designer (junior, medior, senior), lead game designer, narrative designer.

Most used tools

Game Engine (Unreal, Unity, CryEngine….), Google Docs, Google Sheets, drawing software for sketches and diagrams.

Biz dev

In order for a game to have a better chance of achieving success and generating revenue for a company or indie studio, it is essential that there is at least one person on the team whose role is to focus on the commercial development of the product and the company. This position is most often called Biz Dev, and has very broad responsibilities, with an emphasis on identifying and realizing opportunities that will enable the team to better place and monetize the game.

During game development, Biz Dev is in charge of market analysis, game positioning and finding strategic partners including publishers, which can have a huge impact on a game’s commercial success. Once a game is released, Biz Dev’s role is to create new, or improve existing game revenue sources through partnerships, sales and licensing. As the game develops and grows, so does the opportunity to scale all these activities.

How to start

Positions of market analyst, product management assistant, sales assistant or marketing assistant are excellent starting positions. Good Biz Dev understands all areas of business, from product creation technology to marketing tactics for branding it, so any related knowledge is relevant for further career development.

Required skills

Excellent communication, pragmatism, creativity, “get stuff done” mentality, organization, endurance and perseverance.

Most common positions

Business development, business intelligence, licensing manager, product manager, producer, monetization specialist, corporate development, sales, publishing manager...

Most used tools

Email, LinkedIn, CRM systems.

Over the past few years, some new professions have emerged within gaming. Esport is now already known for professional players and transfers like those in classic sports. Streamers and other content creators are an unavoidable part of this online sphere of gaming, and don’t forget that there are also those who report on all this and cover all news and news from gaming – journalists and bloggers.

In addition to gaming studios, there are a number of companies that provide support in various service industries – cloud, QA and testing, trailer and video production, marketing, analytics, user acquisition and many other areas.