The VR meetup provides an opportunity to learn about the latest trends, games, and projects that have been created in Serbia. Lectures are reserved for leading VR experts in Serbia who will introduce you to their projects. More importantly, during the exhibition, you will have the opportunity to try out some of these projects, which are used for entertainment, time travel, or gaining vital skills for quick action in crisis situations.
The exhibition and testing of VR will be possible from 3 pm to 6 pm, and the meetup starts at 7 pm.
TOPICS COVERED AT THE MEETUP:
The use of hand tracking and hand gestures in VR applications (Vladimir Jakšić) The latest VR helmets allow us to use our hands as controllers. This frees us from the need for controllers and allows the user to use the most precise tools in the world, their hands. The advantages and disadvantages of such an approach in VR.
Platform for 3D digitization of immovable cultural assets in Serbia (Nikola Stojanović) For five years, the Electronic Faculty in Niš, with the support of the Ministry of Culture, has been carrying out a project whose results can be found at www.srbija3d.rs. The presentation will focus on the process of 3D digitization of cultural assets in Serbia using an unmanned aerial vehicle and their optimization for virtual reality.
The VR market and differences in game development (Adrian Đura) The history of VR, how the market looks currently, and whether commercial success can be achieved. Find out what is different in game development compared to traditional video games and how to make the best game for VR! How the development and release of the Clash of Chefs VR game for various VR platforms went and what were all the challenges on that path.
VR simulations as high-stakes training (Vanja Knežević) The International Committee of the Red Cross (ICRC) creates and uses VR simulations as supplementary content alongside standard training – doing this in a huge international organization has specific challenges and unexpected effects.
Application of VR in different industries (Đorđe Đorđić) As VR makes up a significant part of Harmoniti’s portfolio, we have seen firsthand how wide its application is and how much it contributes to different industries:
- VR in gaming – a means to raise the gaming experience to the highest possible level
- VR and Metaverses – Immersive User Experience, Example CosmicFactions
- VR and education – a personalized learning experience, tailored to individual needs and preferences
- VR and real estate – a realistic display with the possibility of intervention in the space results by increasing sales
- VR and event industry – the most attractive way of presentation based on interactive approach.