UNREAL DAY: main program

Conference 24.10.2024.
Time 8 AM -9:30 PM
Language English
Location mts Dvorana
Price Check below

UNREAL DAY: main program

SGA, 3Lateral and Epic Games present the third, expanded edition of the UNREAL DAY conference. On October 24th, professionals and enthusiasts from the field of video game development, computer graphics, animation, film post-production, creative economy, architecture and other related disciplines will gather at the mts Dvorana in Belgrade, Serbia. Alongside renowned lecturers from Europe and the USA, the most interesting local projects and initiatives will be presented.

Unreal Day is a one-day event that presents the most interesting projects that use Unreal Engine (UE), or Unreal Editor for Fortnite (UEFN). The event gathers lecturers and creative professionals from Serbia and the region, but also increasingly from other countries, considering that thanks to the local presence of Epic Games in Novi Sad, the local ecosystem related to these tools is rapidly developing – with new talent, interesting projects and unique educational initiatives. Serbia is slowly but surely becoming a hotspot for this type of creative-tech production, attracting the global community’s attention.

This year, the UED program truly occupies the entire 24th of October in the mts Dvorana, with a handful of different programs aimed at both professionals and advanced creators, as well as beginners and those interested in getting to know the possibilities of UE. For beginners, four workshops will also be organized on October 23.

You can check the entire conference program on the Unreal Day website, as well as the bios of all lecturers. Registration for the event is MANDATORY!

The full-day program can be followed by those with tickets, and the half-day program is open to all who have registered. Here are all the tracks waiting for you:

FULL-DAY PROGRAM

9 AM – 1:30 PM: Masterclasses

Everyone who owns a ticket for the conference will be able to listen to two of ten masterclasses taught by UE experts from the USA, Spain, Italy, Slovakia, Hungary, Bosnia and Herzegovina, and Serbia.

3 PM – 5 PM: P2P Dev Geekout

Be nerdy with your colleagues and UE enthusiasts, discuss the opportunities or challenges that creating and producing in UE entails.

HALF-DAY PROGRAM

whole day: Expo Zone and Asset Portfolio Review

Test some of the latest technologies from the Epic Games ecosystem, learn all about the new FAB and how it works, and our friends from PackDev Interactive will take a look at your portfolio again this year.

3 PM – 4:45 PM: Creators Economy Summit

Find out how to succeed as a solo creator and how to gradually build your team or even an entire studio.

5.30 PM – 7 PM: Showcase Program

Listen to six short presentations by domestic and foreign experts on porting and localizing video games, filmmaking and animation in UE, the importance of education, as well as on the details of the RealityCapture system.

7 PM – 7.30 PM: UNREAL JAM – Pitching and Awards Ceremony

You’ll hear about the three best games made over the past weeks. But this was not the only game jam this time – a two-day UEFN Game Jam will be held in Novi Sad a weekend before, and you will have the opportunity to learn about the winning game.

8 PM – 9.30 PM: Keynote Program

Get ready for three keynote speeches by world-renowned artists and creative technologists: Attila Szigeti (DIGIC Pictures), Alex Coulombe (Agile Lens) and Vladimir Mastilović (VP, Digital Humans Technology, Epic Games).

10 PM: Karmakoma

It doesn’t end there either! The conference moves to the Karmakoma club (32 Poenkareova Street) from 10 PM.

 

Capacities are limited – early bird tickets at a discounted price of 80 EUR are available until September 24 (and while supplies last, limited to 150 tickets).

Attila Szigeti,
Studio head, DIGIC Studios
About the lecturer

Attila began his DIGIC career 12 years ago as a coordinator, then 4 years later became the Director of Character Division. In 2024, he was appointed as Head of DIGIC Studios to their expanding Studios branch, created to leverage the maturing engine-based technologies in high-quality animated content creation for the gaming and entertainment industry.

Alex Couloumbe,
CEO, Agile Lens
About the lecturer

Alex Coulombe is an architect turned XR-chitect crafting virtual worlds and the spectacles within. As Co-Founder and CEO of the award-winning NYC XR studio Agile Lens, Alex has pioneered enterprise solutions and new forms of narrative through emerging technologies. Since 2016, Agile Lens has collaborated on such notable projects as an annual live VR adaptation of A Christmas Carol, The Orchard: Off Broadway starring Mikhail Baryshnikov, and Body of Mine, the first LGBTQ+ app on the Meta Quest Store. Clients include NVIDIA, NASA, Intel, IBM, Samsung, T-Mobile, Vodafone, Four Seasons, Equinox, Lincoln Center, and The Late Show with Stephen Colbert. In addition to creative endeavors, Alex is a dedicated educator and advocate for real-time technology. He works with Epic Games developing courses, teaches as an Unreal Engine Authorized Instructor, operates the only Unreal Engine Authorized Training Center in Manhattan, hosts The Unofficial Unreal Engine Podcast, and recently wrapped assisting the Unreal Games Fellowship. His dedication extends to lectures and workshops at NYU, Columbia, Princeton, Ringling, Syracuse, Cornell, and Pratt, demystifying XR technologies for a wide range of in-person audiences. His online talks and tutorials have garnered millions of views. His research and insights have been published with SIGGRAPH and IEEE GEM.

Vladimir Mastilović,
Epic Games, VP, Digital Humans Technology
About the lecturer

Vladimir is leading worldwide development efforts focused on digital human technologies at Epic Games. He is also a Founder and General Manager at 3Lateral, a company acquired by Epic Games in 2019, recognized for its technologies for the creation of convincing and interactive digital humans.

Vladimir’s contribution to computer graphics spans from data acquisition systems (3D and 4D scanning, photometric measurements) as well as compute pipelines for converting large data sets into interactive real time models. This work was applied in many AAA computer games over the past 15 years.

Vladimir currently focuses on the MetaHuman product, an innovative parametric model of realistic human appearance that will have many applications in the future of interactive media.