And this week, with the help of seniors from domestic and European industry, we continue with several lectures for each of the departments we have in this cycle. The knowledge gained is soon put into practice as our newly formed teams start working on concepts for their first game.
These are the lectures we have prepared:
2D ART
Visual art in level design: creating atmosphere and aesthetics in game worlds
This topic explores how visual elements such as lighting, color, texture, and composition contribute to the creation of believable and aesthetically appealing game worlds. The topic will teach how the proper application of visual principles can improve player immersion and the emotional experience of a game.
3D ART
Lighting in the gaming industry
The development path of a lighting artist in the gaming industry and how to get the first job in this position, with practical craft advice.
Textures in production
Technical knowledge as the key to free creation. How knowledge of tools and processes defines the production process.
ZVUK I KOMPOZICIJA
Sound design as a team discipline
Successful video game development requires talent, creativity, expertise and teamwork. Communication between teams and mutual understanding are the most important factors for fruitful cooperation. That is why it is essential that everyone in the team considers themselves primarily a game developer, and only then a specialist in their field. How to do it from a sound perspective?
NARATIV
This presentation is intended for everyone who wants to gain awareness of the “collision” of the power of a keyboard, and the production conditions of a video game, especially in the conditions of independent development. The writer, the narrative designer, the dramatist of the interactive experience often has no idea of everything that his written sentence requires of the entire pipeline, which leads to team-level misunderstandings, ego conflicts, and various other “childhood diseases” headed by a game of deaf phones. It doesn’t have to be like that and it shouldn’t be.