During three hours, the participants will use Mentimeter to choose topics, ask questions and determine the direction of the conversation. The audience, therefore, becomes the game master of this session. We are expecting a mix of serious industrial topics, spontaneous digressions, probably a few “that reminds me of Dark Souls” moments and at least one person who will try to explain why inventory systems are actually the philosophy of life.
The space will be organized so that everyone can see each other and engage in conversation without feeling like they are in a school class, and there will be enough time to exchange ideas, disagreements and mini-conspiracy theories about why players always ignore the NPC who gives the main quests.
At the event, the on-call conversation starters will be:
- Steven Slater, Lead Level Designer, The Game Bakers (Francuska);
- Sava Minić, Lead Game Designer, Nordeus;
- Stefan Čupović, Senior Game Designer, Stygian Software;
- Lena Glišović, Head of Gaming, Radionica Krug – Glitch Studios
IMPORTANT: The seats are limited, so register as soon as possible!
Add the event to your Google Calendar at this link.
Steven Slater’s participation in the event was made possible through the Game Caravan project, which is implemented in cooperation with the French Institute.
