
JetBrains GameDev Day takes place one day before DevGAMM FTW!, which runs September 29–30 at Hilton Belgrade. The conference is expected to bring together more than 600 game industry professionals for talks from over 60 speakers, game showcases and matchmaking activities.
DevGAMM will host a watch party for JetBrains GameDev Day 2026 at Hilton Belgrade, running alongside attendee check-in for DevGAMM FTW!. You can follow the livestream and meet other developers and fellow DevGAMM attendees before the conference gets underway.
Doors open at 11:30 AM, and the livestream starts at 12:00 PM.
You do not need a DevGAMM FTW! ticket to attend the watch party, but separate registration is required.
This year’s program brings together practical production stories, technical deep dives, and live workflows across engines. Sessions include:
- How We Automated Figma-to-Unity UI Integration With AI Agents – Alina Chupakhina, Playkot, Olia Chupakhina (Cubic Games)
- Evolving a Live Game Engine: Introducing ECS Without a Full Rewrite – Alex Zhorau (Meta)
- Debugging Across Two Runtimes and Two Different Languages – Alex Drum (Hytale)
- Prompt to Playable World: Live-Building AI-Driven PCG With Godot, C#, and Gemini – Sharmishtha Sen (Jet Heart Labs, ex-Ubisoft)
- Death by a Thousand Ticks: Why Gameplay Systems Become Slow – Konrad Słoń (Fool’s Theory)
- Fix Your CI Without Leaving the IDE: TeamCity MCP and CLI With Unity – Artem Rokhin (JetBrains)
- Agentic Development in Unreal Engine with JetBrains Rider – Alexander Dzerakh (JetBrains)
The full schedule and speaker details will be published soon at JetBrains GameDev Day.