Among them, we are expecting a guest from the French studio Ishtar Games. We will also announce the biggest game dev event in Serbia this year, which, as in the beer commercial, is “global and ours”. But we will throw no less spotlight on Serbian studies, as PackDev will reveal itself to us in a slightly different edition, and we will also meet fresh faces who show that serious games are also serious business.
Get ready for:
Maria Chyrvona, CEO, DevGAMM
DevGAMM For the Win! – Bringing the Gaming Industry Together in Serbia
Maria will discuss what it means when DevGAMM unites efforts with For the Win! and what this collaboration brings to Serbia’s game dev community. I’ll also provide a first look at the plans for our upcoming event on September 29-30, including the vision and structure of this exciting new initiative.
Bruno Laverny Santos, Marketing Director, Ishtar Games
How the Genre of Your Game Influences Marketing
Tactical RPG, cozy matchmaker sim, survival/management RPGs… Those are all very different genres, and can still be made by the same studio. How do those differences affect the marketing of the games? Discover how your genre and the positioning of your game will influence marketing, social media platforms, messaging and more!
Dušan Gavrilović, Co-founder and CEO, PackDev
From Assets to IP: The PackDev Story
Dušan will share the story of how PackDev evolved from an outsourced 3D modeling team into an independent studio dominating the Unreal Engine Marketplace and building its own IP.
Dragomir Veselinović, Founder, FixAI
From Side Project to B2B Platform: Building a Legal Training Game with Claude
Fix AI is a browser game where you argue consumer rights against an AI bot , using real law to get your refund, reverse a decision, or fight a policy. This talk covers how the game works, what the team learned from real users and how a side project turned into a B2B training platform for companies that want their employees to actually know how to handle disputes.
Add the event to your Google Calendar at this link.
The participation of Bruno Laverny Santos at the meetup was made possible through the Game Caravan project, which is realized in cooperation with the French Institute.
