Game Dev Meetup: April in Belgrade

SGA General 23.04.2026.
Time 6 PM - 9 PM
Language English
Location Svemirski ranč, Belgrade
Price besplatno

Game Dev Meetup: April in Belgrade

The first meetup in Belgrade this year is in April, so we couldn't resist the urge to gamify Zdravko Čolić. Get ready to translate this cultural phenomenon to foreigners!

Among them, we are expecting a guest from the French studio Ishtar Games. We will also announce the biggest game dev event in Serbia this year, which, as in the beer commercial, is “global and ours”. But we will throw no less spotlight on Serbian studies, as PackDev will reveal itself to us in a slightly different edition, and we will also meet fresh faces who show that serious games are also serious business.

Get ready for:

Maria Chyrvona, CEO, DevGAMM

DevGAMM For the Win! – Bringing the Gaming Industry Together in Serbia

Maria will discuss what it means when DevGAMM unites efforts with For the Win! and what this collaboration brings to Serbia’s game dev community. I’ll also provide a first look at the plans for our upcoming event on September 29-30, including the vision and structure of this exciting new initiative.

Bruno Laverny Santos, Marketing Director, Ishtar Games

How the Genre of Your Game Influences Marketing

Tactical RPG, cozy matchmaker sim, survival/management RPGs… Those are all very different genres, and can still be made by the same studio. How do those differences affect the marketing of the games? Discover how your genre and the positioning of your game will influence marketing, social media platforms, messaging and more!

Dušan Gavrilović, Co-founder and CEO, PackDev

From Assets to IP: The PackDev Story

Dušan will share the story of how PackDev evolved from an outsourced 3D modeling team into an independent studio dominating the Unreal Engine Marketplace and building its own IP.

Dragomir Veselinović, Founder, FixAI

From Side Project to B2B Platform: Building a Legal Training Game with Claude

Fix AI is a browser game where you argue consumer rights against an AI bot , using real law to get your refund, reverse a decision, or fight a policy. This talk covers how the game works, what the team learned from real users and how a side project turned into a B2B training platform for companies that want their employees to actually know how to handle disputes.

 

Add the event to your Google Calendar at this link.

The participation of Bruno Laverny Santos at the meetup was made possible through the Game Caravan project, which is realized in cooperation with the French Institute.

Bruno Laverny Santos,
Communications and Marketing Director, Ishtar Games
About the lecturer

Bruno Laverny is a Marketing Director at Ishtar Games, with 10+ years of experience. His main areas of expertise are Steam marketing and visibility. Bruno handles the community management, PR and marketing campaigns at Ishtar Games.

He worked on the marketing campaigns for The Last Spell, Lakeburg Legacies, the Dead in series and more.

Dušan Gavrilović,
Co-founder and CEO, PackDev
About the lecturer

Dušan is the Co-founder and CEO of PackDev and a Game Producer. After building a top-tier 3D outsourcing team, he recently produced the indie hit The Bornless, leading a 40-person team. Today, he is spearheading PackDev’s newest original project: a game developed in partnership with a massive YouTube creator, based on a viral Japanese mystery.

Dragomir Veselinović,
Founder, FixAI
About the lecturer

DevOps Engineer with strong experience in AWS, Kubernetes, and infrastructure automation. Founder of FixAI, an AI-driven project focused on building practical tools for real-world problems. Passionate about scalable systems, clean architecture, and creating products with real impact.