If you need something to shake you out of your New Year’s hibernation, we got you covered! From the year that is behind us we realized how important networking is for our community, so we didn’t wait long to organize another meetup for you. In the winter edition of our gathering, come to connect with colleagues, meet new people and maybe find an opportunity for cooperation. Since our community has grown and multiplied linguistically in recent years, the event is in English.
This time we prepared a mix from indies to the big leagues, from biz dev to fresh titles. Here’s what awaits you:
Nikola Adamović, Program Coordinator, SGA
One Small Step for Man, One Giant Leap for Game Creators
Investigate innovative applications of Epic Games’ new creation and publishing tool, UEFN and learn how to successfully translate personal interests into compelling game concepts, rapidly prototyping them within UEFN. This process significantly accelerates learning across technical, creative and marketing aspects of independent UGC publishing.
Dragomir Leko, Game Producer, Three Swords Studio
Importance of Rapid Player Feedback
Getting feedback on gameplay directly from players is essential to game development at all stages, from early feedback from friends and family to public testing of the game before release. This topic is especially important for individuals or teams who are just starting to work on a game so that the playable version does not reach its first players too late in the development cycle.
Stefan Cekić, Technical Artist, Wargaming
The Zen of Tech Art
The deadline is creeping in, everything is on fire… How to remain calm like a zen monk, what are the limits within seemingly unlimited responsibilities in the role of a Technical Artist in an AAA game dev company?
Borislav Vesnić, Co-founder & Business Director, Tricoman Studios
Raising Funds for Indie Game Devs: Lessons from the Trenches
Discover a fun and insightful look at early-stage fundraising for indie game developers! Dive into Tricoman Studios experiences with local grants and accelerators like Raising Starts and Katapult, and learn how you can create your own network of business angels. Get familiar with key strategies for presenting your game project with confidence and impact, even in its earliest stages.
Ivona Pinjak, Ad Monetization Specialist, GameBiz Consulting
User Segmentation in Ad Monetization: Growing the Revenue without Breaking the Game
Let’s see why user segmentation should be an essential part of your ad monetization strategy. We’ll go through the basics, best practices and one example showing how GameBiz Consulting helped their client increase their ad monetization revenue significantly with proper user segmentation.
Aleksandar Jovanović, Creative Director, Alkonost Team
Code Alkonost: Building a Game from Scratch in Just Six Months
Get to know about Code Alkonost, a video game that combines Slavic mythology, innovative mechanics and a rich narrative. Before starting development from scratch, the team spent two years working on a prototype, which served as a learning platform. Although the prototype was ultimately discarded, the knowledge gained allowed the team to build the final product efficiently and with quality.
See you on February 6th!