We would like to thank our members from the Matryoshka team, who made this gathering possible! They are a 50-person company that develops and publishes mobile cooking games. They have a loyal base of tens of millions of players.
Here’s what awaits you!
Alena Maksimenka, Project Manager, Matryoshka Games
From Tech Talk to Business Talk (and Back Again)
Understanding between developers and external partners is very important at all stages of game development. Technical teams often use “tech-speak,” while publishers and producers use business language. This can lead to confusion, delays and stress. This presentation shows how to explain technical ideas in simple words and how to turn business requests into clear tasks for the team. It is useful for project managers and teams who work with publishers, producers, or other partners.
Mateja Stanković, Senior Game Designer, Abstraction
Apocalypse Express, a Development Journey
Mateja will be talking about the development of Apocalypse Express, from its inception to its Early Access release. Covering various facets: design, planning, team, marketing,.. He hopes to bring the whole process closer and share the learnings that they’ve gained.
Vladimir Tolmachev, Producer and Director of tinyBuild Serbia, tinyBuild
From Game Jam to 300k Sales: The Story of The King is Watching
jam idea turned into 300K+ copies sold — but only after pivots, tough calls, and constant balance between design and publishing strategy.From the publisher’s perspective, we dissect the success of The King is Watching, which was made in Serbia. This talk will show a publisher can be a partner, not just a funder.
Nikola Šobajić, Engine Programmer, Supergiant Games
The Best Game You Can Make Is A Shipped Game
We’ll talk about good production practices that increase the chance that the game will actually be finished and published. This is spoken by a well-known face of the local gaming scene, Šobaja (Engine Developer of Hades games!).