Game design teams as well as game designers themselves must be equipped to communicate with literally all the other teams and people involved in the development of a game. Therefore, it is necessary for them to know how to communicate their ideas in different ways and to make sure that their creative vision is also feasible.
This task is very different if we are talking about game designers in a large company and on mobile projects, and in an indie team working on a core project.
That’s why we invited two very different game designers, and each of them will present to the participants of the fourth cycle of the Playing Narratives program their work, tasks, the way they cooperate with others, give useful advice and real examples of the tasks they had to solve.
*** This year’s program would not be possible without the support of the RECONOMY* project, as well as dedicated partners from the industry – the company 3Lateral as part of Epic Games and the program partner Center for the Promotion of Science (CPN). In addition to them, the Goethe-Institut and the French Institute in Serbia are participating in the project.
*RECONOMY is a regional inclusive and green economic development program of the Swedish Development Agency Sida, which is implemented by HELVETAS Swiss Intercooperation, in cooperation with the organization Help – Hilfe zir Selbsthilfe e.V. and other partners in the countries of the Western Balkans and the Eastern Partnership.