In recent years, more and more authors have used video games to raise issues of environmental protection, corruption and other social problems. Through interactivity, players not only observe problems but also experience them, make decisions and face consequences.
At the Play the Problem panel, we discuss how socially and environmentally conscious games are created, what impact they can have on the audience and where the limits of their engagement are. Join us in a conversation about games that don’t just offer an escape from reality, but encourage us to understand it better.
The moderator of the panel is Emilija Dojčinović from the Razigra Citizens’ Association, a non-profit that deals with the development, promotion and application of video games to convey socially significant messages. They created the mobile game Sort & Recycle, an educational game that teaches you the right recycling practices through interaction and engaging mini-quizzes.
And here are the panelists:
Florent Maurin, President, The Pixel Hunt
Florent is the founder of the Parisian studio The Pixel Hunt and a member of the board of directors of the Syndicat National du Jeu Vidéo, the French association of the video game industry. The Pixel Hunt is known for creating “games inspired by reality”, including titles such as Bury me, my Love, The Wreck and Wednesdays. Florent is currently developing a new game, Ithaca, a travel RPG focused on climate resilience. As part of the project’s upcoming Kickstarter campaign, he is currently undertaking a journey from France to Ithaca, Greece. His goal is to talk to creators about the question at the heart of this project: “Why make video games in a world that’s on fire?”
Marjana Brkić, Assistant Director, Center for the Promotion of Science
In front of the CPS, Marjana will present the Climate Capsule, an artistic and scientific installation that introduces the audience to the space between the present and the future of the climate crisis. Conceived as a kind of time capsule, this exhibition connects scientific knowledge and personal testimonies to bring climate change closer to visitors not only as an ecological and scientific phenomenon, but also as a deep social, emotional and generational issue. The exhibition will be available at the panel.
Anđela Jovanović, Community Manager, Center for Investigative Journalism of Serbia
CIJS published the web game Dobar, loš, korumpiran, in which you take on the position of city manager. Solve ethical and legal challenges so that you don’t lose your job, but beware the support of tycoons and politicians. Be careful not to get caught red-handed! The examples are inspired by real cases.
Mirjana Jovanović, Program Manager, Belgrade Open School
BOS has developed a board game dealing with air pollution, as well as a mobile game called Spasi svoj kraj. It is an educational video game designed to teach you the importance of being involved in decision-making about environmental protection. In this 15-minute game, you will play as a resident of the fictional town of Čučevac, which faces the challenges of a large investment project. Discover the consequences of mining the precious metal, adamantine, interact with community members, journalists and scientists, and participate in environmental decision-making scenarios, where your voice will be heard – or not, depending on your choices.
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Florent Maurin’s participation in the panel was made possible through the Game Caravan project, which is realized in cooperation with the French Institute.
