Cockroaches, albatrosses and foxes – final presentations for new video game concepts

Tatjana Ristić,
Project Coordinator, SGA
27.04.2026.
Six original game concepts were created in the fifth cycle of the Playing Narratives program! After five months of lectures, teamwork, and exercises, the teams presented their ideas to a jury.

The participants in this year’s Playing Narratives program have shown how much talent there is among the juniors in our industry! This generation also has a wealth of game jam experience, which has taken their games to a new level. Check out the final presentations in full.

Winning concept - Prodan

A war veteran wanted to spend his life as a character in a cozy game, but… Then the cockroaches happened. PTSD meets hordes of enemies in this Tarantino-esque funny-serious game.

Prodan by Bare Wire Collective

Bogdan Jocić (Game Designer, Producer & Programmer), Milica Đorović (2D Artist), Hayat Kheirawi (3D Artist), Lara Žigić (3D Artist, Writer & Game Designer), Lazar Marković (Sound Designer)

Death as a mechanic - Angoris

Inspired by Coleridge’s Poem of the Ancient Mariner, this game will challenge you to confront your inner demons. With almost no words and minimal UI, only one thing is clearly communicated: dying is certain, but not final.

Angoris by Darkhouse

Luka Dunjić (Game Designer & Producer), Iva Tasić (2D Artist), Mina Mulina (2D Artist), Jelena Mitrović (Sound Designer), Lazar Marković (Sound Designer)

A trip down memory lane - The Songs We Used to Sing

One small event in the past can sometimes affect the course of an entire life. Join Eddie in his core memories and help him rewrite his life alongside a medieval inquisitor and a futuristic pop diva.

The Songs We Used to Sing by Brainfog

Nikola Romčević (Game Designer), Bojan Zavišin (2D Artist), Aleksandar Jovanović (3D Character Artist), Jovan Nackov (3D Environment Artist), Mila Lukić (Composer), Georgii Ushakov (Sound Designer & Producer)

A different kind of school - Dream Stone

Mike ditched class into a parallel universe. His grandmother gave him a stone that turned his school subjects into levels with mini-games like those of Among Us. It’s time for a new type of learning!

Dream Stone by DreamCatchers

Strahinja Ravić (Game Designer), Marija Marić (2D Artist), Igor Francuski (3D Artist & Producer), Luka Bašić (Sound Designer)

Don't let your base escape - Flickr of the Fur

Macy lives in a tribe that depends on three foxes. Follow them through this narrative adventure, gather resources for tools and help rebuild a world that has lost its source of light.

Flickr of the Fur by team Wayfarers

Mihailo Matović (Game Designer), Danica Stojković (Game Designer & Producer), Tara Miljatović (2D Concept Artist & Illustrator), Nemanja Jovičin (2D Pixel Artist & UI Artist), Antonije Savić (Sound Designer)

Detective vs. opium - Where is Anne?

Go back to old Paris and the time when the first man decided to become a detective. Step into the shoes of Lucien Morel, who searches for his missing daughter while struggling with his own addiction. Will you be able to find Anne?

Where is Anne? by Sugarheads

Milica Lukić (Narrative and Game Designer & Producer), Aleksa Galuška (Narrative and Game Designer & Producer), Anđelija Janjić (2D Artist), Aleksa Ljepoja (3D Artist), Kosta Jovanović (Sound Designer)

This program would not be possible without the support of dedicated industry partners, 3Lateral as part of Epic Games and Nordeus, as well as the American Resource Center. The founders of the project are SGA, Goethe-Institut and the French Institute in Serbia.