About the job Lead UE Developer
We are looking for a Lead Unreal Engine Developer for our internal studio Bad Pixel to develop a hardcore multiplayer survival first person shooter in unic setting.
Deadside is an open-world shooter that combines PvP and PvE elements. It is available on PC and consoles. We are currently expanding the team to speed up development and deliver updates faster.
Responsibilities:
- Technical leadership of the team: assistance in task decomposition, development of project architecture, conducting code reviews;
- Writing system code and game mechanics in C++;
- Developing the project architecture together with the technical director;
- Profiling, refactoring and optimization of existing code;
-
People management (supporting employees in their development, providing feedback, maintaining an effective and calm team atmosphere);
- Maintenance of technical documentation.
Requirements:
- Over 3 years experience in Unreal Engine 4 development;
- Experience as a UE4 Lead / Tech Lead / Development Team Lead for over 1 year;
- Strong knowledge of C++, Blueprints;
- Excellent knowledge of design patterns and code architecture;
- Strong knowledge of all major UE4 systems, including network replication;
- Ability to decompose tasks, estimate deadlines and plan the development process;
- Ability to adapt solutions to deadlines;
- The ability and desire to create understandable, modular and “portable” code;
- Knowledge of English at the Intermediate level and above;
- Experience with AI will be a plus.
We offer:
- A strong team you’ll enjoy growing with;
- Work on PC project;
- Remote work opportunities;
- Coverage of expenses for professional courses and conferences;
- 20 working days of vacation + 2 weeks of corporate holidays (1 in summer and 1 in winter), sick leave compensation;
- Access to all tinyBuild games.