PLAYSTUDIOS EUROPE is looking for a Junior Technical Designer to join us in creating high-profile, original titles for our amazing games!
The Slicer should handle design assets preparation as well as export and file organization, and also process design assets to further station of production. The quality of work should remain consistently high, while simultaneously satisfying the requirements of the production flow and working within the technical limitations of a real-time game environment.
A successful candidate must demonstrate dedication, organizational skills, and effectiveness in performance. The candidate should have solid communication skills, be able to embrace direction with enthusiasm, and be accustomed to collaborating with a diverse group of disciplines.