We are looking for an animator with at least 3 years of work experience to join our team.
The main focus of the Animator is to create high quality character/creature animation for feature films within Crater studio pipeline using commercial and proprietary software and tools. It is necessary to use Maya software and Mel programming language. A good knowledge of the principles of classical animation and anatomy of humans and animals, as well as good drawing skills are also required.
• Performs all aspects of animation;
• Rigging knowledge is a bonus;
• Takes part in client reviews;
• Visually and analytically solves problems in 3-dimensional space, including accurate interpretation of 3D layouts and analysis of 3D form;
• Collaborates with TD Maya position and artists to get the animation ready within the given deadline.