Turning ideas into games

Playing Narratives 05.05.2022.
Time 5 PM
Language English
Location Online
Price Free

Turning ideas into games

The first working meeting of the participants of this year's Playing Narrartives cycle will be marked by an introductory workshop on narrative design, which will be presented by Mladen Levnaić

After the “kickoff” event where the authors related to the German arthouse games initiative were introduced to our audience and participants A MAZE. / Berlin, the program Playing Narratives begins its second cycle with a series of activities during the month of May.

135 young creatives from Serbia, Bosnia and Herzegovina, Northern Macedonia, Slovenia and Romania applied for the open call published in March, and 32 of them were selected: 21 from Serbia, 3 from Romania and BiH, and 5 from North Macedonia, with almost half of them girls.

The first workshop is dedicated to the development of an idea into a narrative template and game concept, in line with the theme of this year’s Ideas to Games program. Turning ideas into stories, and stories into video games, sometimes turns out to be much more complicated than it should be. In the creative industries, almost everyone has an idea up their sleeve and, of course, everyone believes they have the best one. So, to start your development process without too many problems, you need to articulate your stories properly and turn them into the basis for a feasible team effort. This is the process that will be the focus of this workshop, which will be held by our experienced narrative designer Mladen Levnajić.

This program is intended exclusively for participants in the Playing Narratives program, and is not open to the public. Thank you for your understanding. The program will continue next week with the first “live” meeting of all participants in Novi Sad, where they will work for three days with numerous lecturers and mentors in the Science and Technology Park Novi Sad.

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Program Playing Narrartives: Ideas to games is supported by the Franco-German Cultural Fund, which was established in 2003 on the occasion of the 40th anniversary of the Elysee Agreement. The general sponsor is Unreal Engine (i.e. companies Epic Games & 3Lateral), while the distinguished sponsor is the French company  Ubisoft Belgrade. This year, the Niš-based Webelinx Games also joined the program as a sponsor, while additional support in the realization will be provided by French and Goethe institutes from the entire region, as well as SGA colleagues from Slovenia GamesMAGDA and RGDA.

Mladen Levnaić,
Narative Designer
About the lecturer

With almost a decade of work in the gaming industry and more than thirty published games behind him, Mladen Levnaić is one of the most experienced narrative designers in the region. He started his career on indie projects, soon to join the Eipix Entertainment team and get the opportunity to work on some of the biggest HOPA franchises in the world, but also games of other genres – from Sci-Fi adventures such as Lightstep Chronicles, a pioneering project for Amazon Echo – Path of Discovery: Europe all the way to the popular narrative game Lifeline: Whiteout. After the arrival of the mobile gaming giant Playrix in Serbia, he took over the position of Senior Lead Narrative Designer and worked on planetary hits intended for millions of players.

Whether as head of the department at Eipix Entertainment or as a senior leader at Playrix RS – one of the crucial parts of Mladen’s career has been training and educating other narrative designers. In recent years, he has shared his professional experience with Nordeus Hub students, through the Booster and Narrative Boot Camp programs, and from now on with SGA’s Playing Narratives program participants.

He worked on games such as Lifeline: Whiteout, Lifeline: Whiteout 2, Path of Discovery: Europa, Lightstep Chronicles, Going Medieval, Myths Of The World, Dead Reckoning, Hidden Expedition, Final Cut, Off The Record i Dark Parables HOPA serijali.