Production pipeline

Playing Narratives 11.06.2021.
Time 17:30
Language English
Location Zoom
Price Freee

Production pipeline

General introduction to video game project management: a survival guide for creative developers who want to manage their producer

The idea is for the workshop to first present a global vision for managing video game projects from different perspectives (manager / organization / methods), to highlight the strengths and limitations of interdependence, and allow participants to put themselves in other positions to accept their own roles. .

In the second part, the focus will be on specific risks and situations related to the main threats in production (based on artistic aspects), and why certain methods are more suitable for creativity and imposing productivity, while these methods are not the most prominent in our industry (in short: waterfall vs scrum, again with practical examples).

The program Playing Narratives was initiated by Goethe-Institut  and the French Institute in Serbia together with  SGA. This 8-month program is supported by the Franco-German Cultural Fund. Furthermore, the project was recognized by numerous partners in Serbia and from abroad: the general sponsor of the project is Digital Arrow from Novi Sad, while as distinguished sponsors the local companies  Two Desperados and 3lateral as part of Epic Games are also taking part. Ubisoft Belgrade is also one of the sponsors of the project. Renowned  organizations from Germany (accelerator Spielfabrique) and France (higher school for vide games and interactive digital media Cnam-ENJMIN) and their lecturers are also involved into the realization of the project.

Stephan Froment,
Senior Producer, Asobo Studio
About the lecturer

Stephan comes from the Asobo studio in Bordeaux (FR), where he works as a senior producer. You probably know this studio by their hit games A Plague Tale: Innocence and Microsoft Flight Simulator. Stephan has extensive experience in the gaming industry: before Asobo he worked for Limbic Entertainment (Heroes of Might and Magic, Tropico 6). He is a psychologist by vocation, and therefore often deals with the dynamics and relations within the teams he works with. He specializes in agile and SCRUM methods that he applies in the work of his teams, as well as in the coordination of outsourcing teams that deal with game art.