Playing Narratives – Novi Sad Spring Bootcamp: Day 2

Playing Narratives 14.05.2022.
Time 9 AM - 6 PM
Language English
Location Science-Technology Park Novi Sad
Price Free

Playing Narratives – Novi Sad Spring Bootcamp: Day 2

Creative ideas are best developed live. That's why, in addition to regular online meetings and lectures every Thursday, we gathered our new participants from all over the region at the first PN bootcamp in Novi Sad!

The entire program was held at the Novi Sad Science and Technology Park, a recently completed, impressive facility for the development of technologies and innovations, which is one of four such spaces in Serbia, along with Niš, Čačak and Belgrade.

During four days, the 30+ Playing Narratives participants had the opportunity to get to know each other, listen to several thematic lectures held by leading gaming experts from Serbia, but also to divide into teams, get to know their strengths and weaknesses, and start working on their joint game concepts.

During the second working day of this specific bootcamp, the participants had the opportunity to hear from one of the veterans of the domestic game development industry – back in 1986, Dragan Jerosimović developed his first narrative video game. Today, he works at 3Lateral (Epic Games), specifically on the MetaHuman Creator project, and he introduced us to the narrative aspects of video games in the first lecture on the second day of our PN bootcamp.

The teams were then “taken over” by Nana Radenković from Nova Iskra, who devoted the rest of the day to practical exercises and the theoretical basis on how to build and maintain a strong team culture, creative collaboration and team identity.

Eight new teams have been formed that will work together until the end of November this year on new game concepts, which they will pitch to an international jury. In order to better equip them for this task, we also organized a lecture on the importance of the producer’s role in the gaming team, held by Milica Todorović from Ubisoft Belgrade studio, who will mentor the participants in terms of production during their project work.

This program is for Playing Narratives participants only, and is not open to the public. Thank you for your understanding.

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Program Playing Narrartives: Ideas to games is supported by the Franco-German Cultural Fund, which was established in 2003 on the occasion of the 40th anniversary of the Elysee Agreement. The general sponsor is Unreal Engine (i.e. companies Epic Games & 3Lateral), while the distinguished sponsor is the French company  Ubisoft Belgrade. This year, the Niš-based Webelinx Games also joined the program as a sponsor, while additional support in the realization will be provided by French and Goethe institutes from the entire region, as well as SGA colleagues from Slovenia GamesMAGDA and RGDA.

Dragan Jerosimović,
UE developer, 3Lateral/Epic Games
About the lecturer

Dragan Jerosimović (1973) designed and developed his first game in 1986, on ZX Spectrum 48K. He studied Informatics at the Department of Mathematics and Informatics at University of Novi Sad, and participated in Serbian game industry since its very beginnings (circa 2000), working at Metamorf, Prelovac Media (now Devana Technologies), LevelBit and TabTale. He was a contestant at the Independent Games Festival (a part of Game Developers Conference in San Francisco) in 2010.

Before his professional career, his hobby was making game engines and software tools for creating games and interactive fiction; he designed and fully implemented three domain-specific programming languages for game creation, the last of which was used for scripting Metamorf’s real-time 3D strategy game Genesis Rising: The Universal Crusade.

He currently works as Unreal Engine Developer at 3Lateral/Epic Games, working on MetaHuman Creator and related projects. He is deeply interested in games as a narrative medium and problems that interactivity brings into storytelling.

Milica Todorović,
Associate Producer, Ubisoft Belgrade
About the lecturer

For the last ten years, Milica has been working in the game dev industry across different genres and different roles. Starting off as a graphic designer, she worked as a UI artist, digital painter and creative director at one point. The beginning of her career was mostly focused on art, until she discovered the production and leadership aspect of the industry. She is currently working as an Associate Producer and loving every minute of it. Her fight is for diversity in the industry and creating a more welcoming environment for all, which is why she became a Women in Games ambassador.

Milica thrives on pushing boundaries and challenging the status quo while creating amazing experiences for the players. Thinking outside the box is her forte, and in her line of business comes in handy more often than not. Milica is eager to share her knowledge and extensive experience, and so she regularly takes part in SGA programs, as well as other local and global initiatives that contribute to the development of our industry. 

Nana Radenković,
Co-founder, Nova Iskra
About the lecturer

Nana Radenković is one of the co-founders of Nova Iskra, the first creative hub in the Balkans, where she is focused on designing various training formats and programs for individuals, organizations and companies interested in taking active roles in transformation processes – both their own capacities and ways of doing business. and through creating new ways they could learn, live and work in the future. Through ten years of experience working within Nova Iskra, it pays great attention to partnership and network activities aimed at strengthening the innovation and creative ecosystem not only at the national but also at the regional and European level.