What exactly is narrative design?
How is it different from other types of writing and what are the specific limitations that narrative designers face?
What are the basic steps in the process of designing the narrative of a game and what documentation is needed to follow that process and connect it with the rest of the team?
Does the imagination have limits, and why?
All these are questions that we will try to find answers to, together with 23 participants in the premiere edition of the Playing Narratives program, in collaboration with one of the leading domestic narrative designers, who also comes from one of the leading domestic gaming companies – Playrix.rs.
The program Playing Narratives was initiated by Goethe-Institut and the French Institute in Serbia together with SGA. This 8-month program is supported by the Franco-German Cultural Fund. Furthermore, the project was recognized by numerous partners in Serbia and from abroad: the general sponsor of the project is Digital Arrow from Novi Sad, while as distinguished sponsors the local companies Two Desperados and 3lateral as part of Epic Games are also taking part. Ubisoft Belgrade is also one of the sponsors of the project. Renowned organizations from Germany (accelerator Spielfabrique) and France (higher school for video games and interactive digital media Cnam-ENJMIN) and their lecturers are also involved into the realization of the project.