This is one of the lectures within the Playing Narratives program, which is open to the wider community, and since it will be conducted in English, it will be open to all those interested in the topic outside of Serbia.
Over the past two months, participants of this program have had the opportunity to attend numerous lectures and workshops in the fields of narrative design, game design, level design, sound design for video games and various topics related to game art, game production and publishing. Most of these lectures will also be available to the wider community over the summer via the SGA YouTube channel.
In the lecture About Comics and Games: historical views, we will see how different comic book cultures (manga, superhero comics, French Belgian comics…) articulated their production along with the growth of the video game market, from the 1980s until today. We will also talk about how libraries in France have made gaming and programming part of their cultural agenda.
Samuel Lévêque is the curator of the Comic Book Library at the Cité Internationale de la Bande Dessinée et de l’Image in Angoulême, known as the “city of comics”, which is home to numerous schools and initiatives in the field of comics education and development. and interactive arts. Samuel also writes regularly about video games for The Pixel Post.
The lecture will be held on Thursday, June 10, starting at 5:30 p.m.. All interested parties can participate via Zoom.
The eight-month program is an initiative of the French and Goethe Institutes in Serbia and SGA, with the support of the French-German Cultural Fund.The general sponsor of the project is DigitalArrow from Novi Sad, and in addition to the main partners in the realization, local companies Two Desperados and 3lateral (Part of Epic Games) are also participating as prominent sponsors. UbisoftBelgrade is also a sponsor of the project. Renowned organizations from Germany (accelerator Spielfabrique) and France (Higher education institution for Video Games and Interactive Digital Media Cnam-ENJMIN) and their lecturers are also involved in the implementation of the project. Our work-space partner is ImpactHUB.