Serious games, or applied games, are games designed for a primary purpose that is not pure entertainment. “Serious” as an adjective is generally put ahead to refer to video games used in industries such as defense, education, scientific research, health care, emergency management, city planning, engineering and politics.
They are also used to promote learning and behavior change. The power of serious games is that they are fun, engaging and impressive. Serious games are more effective than traditional teaching, but do not give better results than more active forms of knowledge transfer and are often more expensive to implement.
In the lecture Introduction to serious games: concept and market classification, prof. Maravić will refer to the very concept of “serious games”, as well as to various examples of the application of this approach in the production of games in different market or other niches. This year, the participants of the program will try to implement elements of serious games in their projects, which they will work on until the end of the year.
This program is intended exclusively for participants in the Playing Narratives program, and is not open to the public. Thank you for your understanding.
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Program Playing Narrartives: Ideas to games is supported by the Franco-German Cultural Fund, which was established in 2003 on the occasion of the 40th anniversary of the Elysee Agreement. The general sponsor is Unreal Engine (i.e. companies Epic Games & 3Lateral), while the distinguished sponsor is the French company Ubisoft Belgrade. This year, the Niš-based Webelinx Games also joined the program as a sponsor, while additional support in the realization will be provided by French and Goethe institutes from the entire region, as well as SGA colleagues from Slovenia Games, MAGDA and RGDA.