We are extremely glad that we are returning to Niš again, where we will have the opportunity to learn the basics, but also a little more advanced application of economics in games, using the example of some of the most successful local games.
For everyone involved in game design, data processing, marketing, game balancing and business decision-making, our lecturers have prepared the following presentations and case studies:
The economy in multiplayer mobile games
In a few practical steps, we explain the theoretical foundations of the economy in games, and a balanced economy with a few graphs and diagrams. Case study 1: Battle pass, Clash Royale (a complete economy with simulation, forums, probability…) Case study 2: PVP battle, ELO rating, Armed Heist (an economy with simulation, formulas…)
The economy in free-to-play games with linear progression
How to tailor useful events and track user behavior? How to apply AB tests? How to use data to create a better experience without harming revenue and user engagement? How to detect problems in the product and find the best solutions for implementation? Analysis of the Peaksel team’s experience in optimizing F2P games.
Attendance at the event is free, and registration is required at this link.
This activity is launched by Creative Tech Serbia with the support of USAID Serbia and ICT Hub Belgrade (through the Serbia Innovates project), within the Supercluster pilot. More about the supercluster Creative Tech Serbia can be found here.