FOR THE WIN! – Keynote program

Conference 29.05.2024.
Time 7 PM
Language English
Location Bitef Teatar
Price Free

FOR THE WIN! – Keynote program

For the third year in a row, SGA presents the opening keynote program For the Win! conference in the beautiful Bitef Theater, with European industry leaders and news from the domestic video games ecosystem. This year, we can boast of exceptional speakers from the domain of game design, art direction and cinematic production. And that's not all!

For the third year in a row, Belgrade is visible on the dense spring calendar of European conferences and b2b events for video game creators. For the Win!, a versatile conference intended for all professionals from the gaming industry, but also from other creative-tech industries such as CG, VFX, animation and all types of digital design and storytelling, presents a rich program through several parallel program units and at three locations – May 29 and 30 at Bitef Theater, mts Dvorani and Karmakoma club.

For the Win! is conceived as a “new meeting point of the European gaming industry”, and year after year it expands its program. The goal is to pay attention to both mobile and PC game dev, as well as services and related sectors, as well as looking at the development of the wider ecosystem of the gaming industry. Therefore, it bears the label of b2b/stakeholder event. Domestic developers and creatives have the opportunity to listen to and meet the leaders of the global industry, to connect and make new contacts with colleagues from the region and the whole of Europe.

For the third year in a row, SGA presents the opening keynote program For the Win! conference in the beautiful Bitef Theater, with European industry leaders and news from the domestic video game ecosystem. This year, we can boast of exceptional speakers from the domain of game design, art direction and cinematic production. And that’s not all!

Aleksander Rostov, Art Director of the most awarded game of 2019/2020 – Disco Elyisum – will give a keynote lecture and accompany the entire conference in Belgrade. The head of Budapest-based DIGIC Studios, known for working on a long line of AAA trailers, will talk about their pipeline for making game cinematics. A representative of one of the most globally recognized companies – Rovio – will talk about the recipes for success in the field of game design: Michael Movel is their design director and he is coming to FTW!

First of all – the official presentation of the last SGA annual report on the domestic gaming industry.
A real feast for all game dev fans!

Speakers on the main program are still being added, while on the ftwconference.com website, you can see who has confirmed their arrival so far, and find out more exciting news about the conference itself. The publication of the complete schedule is expected in early May, while you can find out all the accompanying information on the FAQ page.

For the Win! is supported by Outfit7Epic Games and 3 LateralGoogleUnity Technologies, the Embassy of Poland, the Embassy of Belgium, Media Desk Creative Europe Serbia, and other ecosystem partners of SGA.

Aleksander Rostov,
Contemporary artist, Art director of "Disco Elysium"
About the lecturer

Art Director and creative co-lead of “Disco Elysium”. Works with pencils, paint and computers to make and study art.

 

Michael Movel,
Design Director, Rovio
About the lecturer

Michael has been making video games for nearly 30 years and playing them for even longer. After working across console and PC, he’s spent the last 15 years in mobile: designing, consulting, running companies and studios and most recently as Design Director at Rovio (Stockholm).

Attila Szigeti,
Studio head, DIGIC Studios
About the lecturer

Attila began his DIGIC career 12 years ago as a coordinator, then 4 years later became the Director of Character Division. In 2024, he was appointed as Head of DIGIC Studios to their expanding Studios branch, created to leverage the maturing engine-based technologies in high-quality animated content creation for the gaming and entertainment industry.

Kristina Janković Obućina,
Executive Manager, SGA
About the lecturer

In charge of member relations, ecosystem building, our programs, as well as events and initiatives, Kris is here to communicate with relevant stakeholders and provide all information about Serbia’s growing gaming ecosystem. With a strong background in journalism, communications, project management and dozens of trophies on her PS4 profile, she is always in the mood to talk about gaming and find a way to support young creatives and new projects. She has been with SGA since the very founding of the association and is dedicated to developing the domestic gaming industry and the visibility of our teams, companies and games locally, but also globally.

Marija Ilić,
SGA, board president
About the lecturer

Marija Ilic is the President of the Board at the Serbian Games Association, a non-profit, non-government organization, with the goal of supporting the growth of the video games sector in Serbia. As a gaming studio co-founder, wearing many hats during a 15+ years long career gave Marija broad experience and expertise in both creative and leadership roles.