Basics of character design for games

Playing Narratives 24.06.2021.
Time 17:00
Language Serbian
Location Two Desperados
Price Free

Basics of character design for games

Playing Narratives visits Two Desperados!

The lecture, which was organized especially for the participants of the Playing Narratives program, was dedicated to the basics of character design for video games and the application of characters in the gaming pipeline.

In addition to the lecture, participants had the opportunity to visit the workspace of the company Two Desperados, which is also a prominent sponsor of the entire program. Vojislav Milutinović, CEO of the company, addressed the young participants of the program and shared his experiences of entering the game dev water.

After the lecture given by Danko, he presented a demo of drawing and character design from scratch, and then a portfolio review of program participants dealing with game art, illustration and modeling was started.

The program Playing Narratives was initiated by Goethe-Institut  and the French Institute in Serbia together with  SGA. This 8-month program is supported by the Franco-German Cultural Fund. Furthermore, the project was recognized by numerous partners in Serbia and from abroad: the general sponsor of the project is Digital Arrow from Novi Sad, while as distinguished sponsors the local companies  Two Desperados and 3lateral as part of Epic Games are also taking part. Ubisoft Belgrade is also one of the sponsors of the project. Renowned organizations from Germany (accelerator Spielfabrique) and France (higher school for video games and interactive digital media Cnam-ENJMIN) and their lecturers are also involved into the realization of the project.

Danko Dikić,
Concept Artist, Two Desperados
About the lecturer

Danko Dikić is a concept artist at the studio Two Desperados. He was born in 1989 in Leskovac, and has been drawing and illustrating since he was a child. As a teenager, he enrolled into the school of comics “Nikola Mitrović Kokan” and perfected his drawing skills, which he later used for the purposes of children’s illustration and magazine illustrations. In his twenties, he focused his knowledge of video games and drawing talent in the professional field of the gaming industry. After over 6 years of experience in the gaming industry, he places emphasis on character design in his professional and private work.