Ecosystem

In just a few years, the landscape of Serbia's gaming ecosystem has changed significantly. There are more and more teams working not only on games, but also on providing services and developing tools that are becoming a key part of the industry. Companies, studios and teams are diverse in size, the city they come from, but also the types of projects they work on. We are seeing a growing presence of global industry giants entering the market through acquisitions and startup investments. There are more and more open positions for various professions. Great shifts are beginning to happen in the field of education as well.

More and more teams

There are currently about 150 teams and companies in Serbia that are actively working on the development of games and other services closely related to the gaming industry.

Diversity
The three most active centers are Belgrade, Novi Sad and Niš
Ideas
Over 50% of our members develop original IPs
Services
Our members also work on trailers, assets, commercials, playable ads, game music and other services

Talent

We estimate that there are over 4,500 people working in the video game sector. The number of employees has increased by as much as 98% compared to last year, and the reason for this is the relocation of professionals from abroad (mostly from Russia, Ukraine, and Belarus). Positions are diverse, and even 60% of our respondents have announced team expansion. A third of the employees are women, which places us among the first in Europe with such an inclusive gaming industry. In 2024 alone, 475 new positions will be opened.

The future
In addition to existing professionals, there are currently 30,000 students in mathematics, IT, and computer science and another 10,000 high school students studying mechanics and electronics across Serbia
Education
Serbia is one of the few countries where computer science and programming are taught in primary schools
New talent
About 40% of our members employ students each year, and 50% of them are completely satisfied with the knowledge and integration of students into work processes.

Revenue

The top fifteen gaming companies in Serbia have generated 175 million euros in revenue, showing growth compared to the previous year! More than half of our members generate revenue through direct sales. Unlike last year, PC games have taken the lead in revenue, surpassing Mobile by 2%. Another piece of news compared to the previous year is that this year, 50% of teams plan to apply for funding from local or European funds. What is certainly necessary are investments and the opening of new sources of project development financing, with high taxes and complex bureaucratic procedures cited as obstacles.