Meet the games created by teams from the Playing Narratives program

Maša Milutinović,
Social Media Manager, SGA
24.11.2021.
The first cycle of the Playing Narratives program ends at the end of November! After eight months of intensive lectures and team work, but also visits to local gaming studios, five teams will show what they worked on at the final pitching event on November 26 at the French Institute in Belgrade.

The final event of Le Grand Final, where participants will have the opportunity to present their work, the jury will select a project that will receive a prize fund that will be used to produce cinematic trailer for their game concept, in collaboration with BunkerVFX, and will be presented at the beginning of next year. On this occasion, we invite you to take a look at the game art that the teams worked on and to get to know the members of the teams!

Onika's Crossing

Onika, an African girl possessed by the vampire Adze, sets out in search of Legba, the god of the crossroads, in order to return to the human world.

Narrative puzzle adventure by Holy Crêpe

Jovan Rakić (concept & 2D art), Savo Lipovina (environment & texture art), Mladen Petronijević (character & 3D art), Alen Duš (music and sound), Miloš Markov (game design), Tatjana Ristić (game design)

 

Tower of I'mmor

When a simple, archaic, rusty robot, a legacy of a long-forgotten era, now a pile of metal and a useless “guardian” of an abandoned, enigmatic, mythical and deadly tower in the middle of the desert,  gets a glimpse of lost self-consciousness in an unexpected encounter with a stubborn knight, he, the robot, takes on the epic goal of the deceased knight – the search for the source of eternal life. With the help of his spirit as a guide, he embarks on an adventure inside the magic tower, paved with human sins, learns the concept of life and the meaning of “being alive”, discovering the secrets of the world and those who were “before.”

(Narrative, puzzle, platform) adventure game by Team2Stronk

Ognjen Petrović (creative lead / level), Aleksa Dragišić (3D art / Unreal Engine), Sofija Pašalić (comic book and character/concept art), Srđan Jeremić (music & sound)

 

Beyond The Gates 

The lost soul gets the job of a taxi driver who drives new souls and in just a few minutes he has to find out if the soul deserves a place in heaven or hell in order to atone for his sins from the previous life.

2D, third person, single player, choice-based game by Soulbusters

Jana Popović, Dragana Kostić (2D character & concept art), Vladimir Djaković (music & sound), Miloš Markov (narrative & game design)

 

Lumin 

Two close friends, a boy and a girl, try to discover what caused the eternal darkness that suddenly loomed over the otherwise prosperous medieval city.

Metroidvania by Five Oars

Ivan Ljujić, Itana Pejović (2D art), Aleksandar Branković (music & sound), Lav Mrenović, Mihailo Đurić (narrative & game design)

Glimmer 

Help Zoe find the lost parts of her soul and overcome her deepest fears.

Run’n’gun action game by Team 5

Itana Pejović (concept art), Barbara Abdoli (3D modelling), Marija Šumarac (music & sound), Katarina Kovjanić (3D animation), Miloš Petrović (art & 3D textures), Aleksandar Nećakov (narrative & game design)

 

The eight-month program Playing Narratives is an initiative of the French and Goethe Institutes in Serbia and SGA, with the support of the French-German Cultural Fund.The general sponsor of the project is DigitalArrow from Novi Sad, and in addition to the main partners in the realization, local companies Two Desperados and 3lateral (Part of Epic Games) are also participating as prominent sponsors. UbisoftBelgrade is also a sponsor of the project. Renowned organizations from Germany (accelerator Spielfabrique) and France (Higher education institution for Video Games and Interactive Digital Media Cnam-ENJMIN) and their lecturers are also involved in the implementation of the project. Our work-space partner was ImpactHUB Belgrade.