Description
Responsibilities:
- Skinning characters with complicated clothing elements
- Work with dynamics elements in Unreal
- Creating body and facial rigs in Maya.
- Obtaining Lead Artists guidance and approval as required to advance tasks.
- Contributing to the team-oriented environment.
Requirements
- Strong knowledge of Unreal engine.
- Advanced knowledge of Maya.
- Examples of game ready body and facial rigs.
- Project experience in technical animator position.
- Self-motivation, good communication skills, and a great team-player attitude.
- Ability to receive constructive feedback.
Benefits
- Learning & development opportunities
- Exceptional private medical insurance plan
- Casual workplace environment; new renovation and relaxation area
- Friendly team and a family-like environment
Role Information: EN
Studio: Sperasoft
Location: Europe, Serbia, Belgrade
Area of Work: Art Services
Service: Create
Employment Type: Full-time, Permanent