SENIOR ENVIRONMENT ARTIST

Kompanija tinyBuild
Tip zaposlenja Full Time
Lokacija Belgrade

About the job Senior Environment Artist

We are tinyBuild a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.

 

We are seeking an Environment Artist for our in-house studio, Demagic Games, for our new cross-platform action RPG game, Be: Brave! The project is currently in the pre-production phase.

 

About you:

  • Creating stylized environments based on blockouts and concepts
  • Creating stylized materials and textures based on blockouts and concepts
  • Planning of texture atlases
  • Participating in the development of new tools and technologies
  • Providing support and mentorship to less experienced team members
  • Proposing new ideas and concepts
  • Working closely with game designers, level artists, technical artists, and art directors to ensure environment and assets conform to budget, quality benchmarks, and artistic vision

Requirements:

  • Minimum of 5 years of relevant experience
  • Ability to work within a specified style and quickly adapt to new project conditions
  • Advanced knowledge of Maya, ZBrush, Photoshop, Substance 3D Painter, Substance 3D Designer, Substance 3D Sampler, Marvelous Designer, Reality Capture, and Houdini
  • Strong internal motivation
  • Understanding of artistic composition in three-dimensional space
  • Proficiency in Unreal Engine is a plus

Opportunities & Benefits:

  • Professional development courses, game dev conferences, and other events
  • Flexible work schedule
  • Possibility to work remotely / if desired, relocation. The company covers relocation costs
  • Paid vacation and paid sick leave
  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team
  • Corporate English classes
  • Corporate hardware
Kompanija tinyBuild
Tip zaposlenja Full Time
Lokacija Belgrade
tinyBuild
tinyBuild Inc. is an American publisher of indie games based in Bellevue, Washington.[1] The company was established by Alex Nichiporchik and Tom Brien in 2011 to expand Brien's game No Time to Explain into a commercial release. Building from the success of the game's Steam release in 2013, tinyBuild partnered with DoubleDutch Games for the development and release of SpeedRunners, which landed tinyBuild further publishing deals.