Description
We are seeking a skilled developer to join our team in the research and development of next-generation animation expressions. The role involves implementing animation libraries and related tools, enhancing runtime rig tools using NodeGraphQT and MaterialX, and extending the animation capabilities of our Trinity engine.
Requirements
- Proficiency in C++ with experience in implementing animation-related processes, such as state machines, auxiliary bones, sway bones, IK, skinning, blend shapes, and data compression.
- Expertise in C# is essential.
- Basic knowledge of DCC tools.
- Familiarity with GUI libraries like ImGUI and QT.
- Knowledge of visual scripting solutions and their integration with game engines.
- Some tasks will involve runtime implementation, including state machines, auxiliary bones, sway bones, IK, etc., using C++.
Nice to have requirements
- Experience with Python.
- Experience in animation-related research and development.
- Hands-on experience in programming animation tools.
- Implementation of animation-related tools and library functions.
- Experience in GUI implementation, particularly with C# and Python.
- Knowledge of Haxe is optional.
- Some understanding of the Japanese language might be useful! 🙂
Benefits
- Learning & development opportunities
- Exceptional private medical insurance plan
- Casual workplace environment; new renovation and relaxation area
- Friendly team and a family-like environment
Role Information: EN
Studio: Sperasoft
Location: Europe, Serbia, Belgrade
Area of Work: Art Services
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: On site, Hybrid