Vizuelna naracija kroz level art i level dizajn

Playing Narratives 28.05.2021.
Time 17.30
Language Srpski
Location ImpactHUB
Price Free

Vizuelna naracija kroz level art i level dizajn

Susret učesnika programa Playing Narratives i level art eksperata iz beogradskog Ubisofta

Predavači žele da približe na koje se načine rad dizajnera i artista može koristiti u svrsi narativa i kroz same vizuelne kompozicije preneti igraču elemente priče.

Takođe će uputiti učesnike Playing Narratives programa u svoje uloge u okviru tima, kao i značaj komunikacije između timova na projektu. Preneće svoje iskustvo iz prve ruke u radu na AAA naslovima i funkcionisanje jednog velike, globalne gejming kompanije kakva je Ubisoft.

The program Playing Narratives was initiated by Goethe-Institut  and the French Institute in Serbia together with  SGA. This 8-month program is supported by the Franco-German Cultural Fund. Furthermore, the project was recognized by numerous partners in Serbia and from abroad: the general sponsor of the project is Digital Arrow from Novi Sad, while as distinguished sponsors the local companies  Two Desperados and 3lateral as part of Epic Games are also taking part. Ubisoft Belgrade is also one of the sponsors of the project. Renowned  organizations from Germany (accelerator Spielfabrique) and France (higher school for vide games and interactive digital media Cnam-ENJMIN) and their lecturers are also involved into the realization of the project.

Dimitrije Lovrinčević,
Level Artist, Ubisoft Belgrade
About the lecturer

Master of Architecture, graduated from the Faculty of Architecture, University of Belgrade in 2015. At Ubisoft since 2018, he has worked on Ghost Recon – Breakpoint, the Rainbow Six franchise and is currently on an unannounced project.

Marko Tulić,
Associate Lead Level Designer, Ubisoft Belgrade
About the lecturer

By profession a graphic designer with a great interest in video games from an early age.
Currently three years at Ubisoft where as a level designer he had the opportunity to work on Ghost Reacon Breakpoint and Rainbow Six Quarantine games. He gained experience for the junior position by making maps for Counter Strike, Gmod, Morrowindman more than anything that had an editor available.