The visual aspect of each game is made up of many elements, but what gives a special dimension to the gaming experience are good, optimized and thoughtful effects. In this free, online SGA lecture, we go through the specific principles and techniques of creating effects for video games with examples, breakdowns, tips and of course time for Q&A.
? WHAT YOU’LL LEARN?
The goal is for this lecture to be a collection of techniques and tips that our guest lecturer has collected over time, and he would like someone to show them to him when he started. Ognjen is the main one responsible for all the effects in one of the biggest core games currently being developed in Serbia. Together with his MHG team, from the prototype phase all the way to the full production phase, Ognjen is a person who creates all the magical effects in the game and crosses his limits every day, solving numerous challenges.
? THIS LECTURE IS FOR:
Juniors who are just entering the world of making effects – mediors who would like to pick up useful tips and tricks
? TOOLS WE’LL USE:
- Unreal Engine