The two workshops are aimed at different types of Unreal Engine users. On the one hand, there are beginners or juniors who have some experience in 3D modeling and knowledge of the UE environment (Milan Ličina’s workshop), while the other will be specifically intended for architects and those who deal with 3D visualizations and will be presented by Saša Vlajkov from the Novi Sad studio Case 3D .
The workshops are held at the Crater Training Center, an informal educational initiative that is specifically dedicated to various skills in the domain of digital crafts and production, with a special focus on Unreal Engine and Autodesk’s program, and therefore the equipment that the participants may need will be provided.
Kao i sam Unreal Engine, svi programi u okviru Unreal Day-a su potpuno besplatni uz registraciju, a mesta su ograničena za Masterclasses i Workshops. The Keynotes & Showcase part of the program is intended for all those who are already part of the local Unreal Engine community and are experimenting or working professionally with this tool, as well as those who just want to join the community and explore the great possibilities and wide applications that Unreal Engine offers.
Medior Tech Artist, Case 3D
Application of Unreal Engine in interactive presentations of architectural projects
The workshop dedicated to the creation of interactive presentations for the needs of architectural projects is specifically intended for architects and all those who deal with 3d and/or architectural visualizations. Unreal Engine is a tool that is increasingly used for these purposes (especially the real-time visualization tool Twinmotion), but is still not widely recognized across the architectural community. Which is why, in cooperation with the new professional association of Serbian architects of the newer generation (ASAP), we are targeting exactly them, and offering them the opportunity to get acquainted with the immense potential of the Unreal Engine.
University Metropolitan/Crater Training Center/Galerija12+
Fast Prototyping in Unreal Engine
The aim of the workshop is to introduce UE5 as a development tool to interested designers of digital content and environment for creating rapid prototypes and trying out different ideas and scenarios in real time. Through practical work, participants will create a basic game level using modeling tools in UE5, texturize and lighth the scene, as well as develop simple logic to test the gameplay of the level.
In order to facilitate the workshop, candidates are expected to have basic knowledge of working with 3D tools related to geometry and texturing.
This activity is launched by Creative Tech Serbia with the support of USAID Serbia and ICT Hub Belgrade (through the Serbia Innovates project), within the Supercluster pilot. More about the supercluster Creative Tech Serbia can be found here.