The topic of this introductory lecture will be different positions in the audio team of one studio.
We will learn about the roles and responsibilities that each member of the audio team has, as well as how to best optimize our audio team for efficient workflow with other teams within the studio. The most dominant tools that integrate audio material into gameplay and connect it with the game engine will also be presented. The specifics of different roles of sound in games will be considered, from sound effects and general sound design, all the way to recording and treatment of voice and dialogue and, of course, original music.
The lecturer will also be open to answer questions from program participants.
After the lecture, several special mentoring sessions will be organized for the needs of the participants of the Playing Narratives program, especially those who are already active in the field of sound design.
The program Playing Narratives was initiated by Goethe-Institut and the French Institute in Serbia together with SGA. This 8-month program is supported by the Franco-German Cultural Fund. Furthermore, the project was recognized by numerous partners in Serbia and from abroad: the general sponsor of the project is Digital Arrow from Novi Sad, while as distinguished sponsors the local companies Two Desperados and 3lateral as part of Epic Games are also taking part. Ubisoft Belgrade is also one of the sponsors of the project. Renowned organizations from Germany (accelerator Spielfabrique) and France (higher school for vide games and interactive digital media Cnam-ENJMIN) and their lecturers are also involved into the realization of the project.