Real Time VFX workshop

SGA General 02.09.2023.
Time 10-16h
Language Serbian
Location Univerzitet Metropolitan, BG
Price Free

Real Time VFX workshop

At the moment, the most sought-after specialisation that is being talked about in both gaming and film circles and that is circulating on all job boards is the "VFX Specialist". The team responsible for believable or stylized magic, explosions and other fancy stuff must master the most up-to-date tools.

That's why we've organized this FREE workshop with two industry veterans to provide you with the necessary basics and a useful first encounter with special effects in gaming.

What are we learning?

The hands-on part of the workshop will be mostly done in Unity. We will demonstrate the specific techniques required for real-time VFX. The idea is to create two or three effects together and go through elementary and intermediate-advanced techniques.

One realtime VFX is a combination of everything and anything, but we will spend the most time in Unity’s particle system and shaders because they are the backbone of everything. Along the way, we will touch on – animations, textures, modeling, and simulation.

Who are the lecturers?

An experienced duo from Nordeus who traditionally love to share knowledge. Nikola Damjanov, Lead Artist and Petar Jevtić VFX Artist.

Who can apply?

  • All beginners who have already encountered 3D tools
  • More experienced 3D artists who have not done VFX

What should I bring?

Nothing – the computers are in the classrooms, with the latest versions of the tools we will be using.

How many seats are there?

Hurry up to register, because there are only 32 places. If you are selected, we will contact you by August 28 at the latest.

Nikola Damjanov,
Lead Game Artist, Nordeus
About the lecturer

Nikola is a 3D generalist with over 10 years of diverse experience. He began his higher education as an engineer, but after a few years turned to interactive media. His first professional steps were making models, animations and VFX for music videos and movies. After that, he dabbled in architecture and product visualization for a while, but then switched to graphics and web design. Most of the time he made interactive art installations in parallel, but in the end he found his happy place – as a game artist.

For the past eight years, he has been actively improving his artistic skills, researching new tools and adopting them as quickly as possible. Nordeus helped him channel his passion, focus and broad skill set to the position he is in today. He moved through the company quite quickly, and currently works as a lead artist in the company. Apart from his daily activities, he cares about the bigger picture. Because of this, he is also heavily involved in recruiting, interviewing, mentoring and overall maintaining the company culture.

He actively participates in several game-art communities, writes blog posts and generally likes to share everything he knows, but also expects to learn something from everyone.