Narrative design and documenting the creative process

Playing Narratives 29.04.2021.
Time 17 h
Language Serbian
Location Online
Price Free

Narrative design and documenting the creative process

At the very beginning of their program, the participants of the Playing Narratives project will learn the basics of building narratives and documenting the creative process, from one of the most experienced narrative designers in our country!

What exactly is narrative design?

How is it different from other types of writing and what are the specific limitations that narrative designers face?

What are the basic steps in the process of designing the narrative of a game and what documentation is needed to follow that process and connect it with the rest of the team?

Does the imagination have limits, and why?


All these are questions that we will try to find answers to, together with 23 participants in the premiere edition of the Playing Narratives program, in collaboration with one of the leading domestic narrative designers, who also comes from one of the leading domestic gaming companies –

The program Playing Narratives was initiated by Goethe-Institut  and the French Institute in Serbia together with  SGA. This 8-month program is supported by the Franco-German Cultural Fund. Furthermore, the project was recognized by numerous partners in Serbia and from abroad: the general sponsor of the project is Digital Arrow from Novi Sad, while as distinguished sponsors the local companies  Two Desperados and 3lateral as part of Epic Games are also taking part. Ubisoft Belgrade is also one of the sponsors of the project. Renowned organizations from Germany (accelerator Spielfabrique) and France (higher school for video games and interactive digital media Cnam-ENJMIN) and their lecturers are also involved into the realization of the project.

Mladen Levnaić,
Narative Designer
About the lecturer

With almost a decade of work in the gaming industry and more than thirty published games behind him, Mladen Levnaić is one of the most experienced narrative designers in the region. He started his career on indie projects, soon to join the Eipix Entertainment team and get the opportunity to work on some of the biggest HOPA franchises in the world, but also games of other genres – from Sci-Fi adventures such as Lightstep Chronicles, a pioneering project for Amazon Echo – Path of Discovery: Europe all the way to the popular narrative game Lifeline: Whiteout. After the arrival of the mobile gaming giant Playrix in Serbia, he took over the position of Senior Lead Narrative Designer and worked on planetary hits intended for millions of players.

Whether as head of the department at Eipix Entertainment or as a senior leader at Playrix RS – one of the crucial parts of Mladen’s career has been training and educating other narrative designers. In recent years, he has shared his professional experience with Nordeus Hub students, through the Booster and Narrative Boot Camp programs, and from now on with SGA’s Playing Narratives program participants.

He worked on games such as Lifeline: Whiteout, Lifeline: Whiteout 2, Path of Discovery: Europa, Lightstep Chronicles, Going Medieval, Myths Of The World, Dead Reckoning, Hidden Expedition, Final Cut, Off The Record i Dark Parables HOPA serijali.