Narrative, character passport and the heroes’s journey

Playing Narratives 06.06.2024.
Time 18:00
Language Serbian
Location Zoom
Price Free

Narrative, character passport and the heroes’s journey

Everything starts with an idea - but it is not enough. This week we are learning how to capture an idea on paper and shape it into something that we can communicate with other team members. The backbone of the work will be writing loglines, defining the theme of the game and the main characters

Regardless of whether the game has a lot of dialogue, or is entirely based on visual narration, it is essential that everyone working on the project shares the same creative vision. We have to translate the idea into something verbal, which is mainly a logline – a short summary that tells us the basic information in the main characters, the plot and the external influence that throws us into a new adventure.

Participants of the third cycle of the Playing Narratives program here also encounter for the first time the character passport, as well as ideas about villains, internal conflict, the hero’s journey and other narrative techniques that are used in the construction of any successful story, whether it will end up being shaped into a video game. , or a movie, series, comic…

After a technical introduction, participants will come up with their own original loglines, which will later serve as the basis for their original video game concepts.

 

*** This year’s program would not be possible without the support of the RECONOMY* project, as well as dedicated partners from the industry – the company 3Lateral as part of Epic Games and the program partner Center for the Promotion of Science (CPN). In addition to them, the Goethe-Institut and the French Institute in Serbia are participating in the project.

*RECONOMY is a regional inclusive and green economic development program of the Swedish Development Agency Sida, which is implemented by HELVETAS Swiss Intercooperation, in cooperation with the organization Help – Hilfe zir Selbsthilfe e.V. and other partners in the countries of the Western Balkans and the Eastern Partnership.

Mladen Levnaić,
Narative Designer
About the lecturer

With almost a decade of work in the gaming industry and more than thirty published games behind him, Mladen Levnaić is one of the most experienced narrative designers in the region. He started his career on indie projects, soon to join the Eipix Entertainment team and get the opportunity to work on some of the biggest HOPA franchises in the world, but also games of other genres – from Sci-Fi adventures such as Lightstep Chronicles, a pioneering project for Amazon Echo – Path of Discovery: Europe all the way to the popular narrative game Lifeline: Whiteout. After the arrival of the mobile gaming giant Playrix in Serbia, he took over the position of Senior Lead Narrative Designer and worked on planetary hits intended for millions of players.

Whether as head of the department at Eipix Entertainment or as a senior leader at Playrix RS – one of the crucial parts of Mladen’s career has been training and educating other narrative designers. In recent years, he has shared his professional experience with Nordeus Hub students, through the Booster and Narrative Boot Camp programs, and from now on with SGA’s Playing Narratives program participants.

He worked on games such as Lifeline: Whiteout, Lifeline: Whiteout 2, Path of Discovery: Europa, Lightstep Chronicles, Going Medieval, Myths Of The World, Dead Reckoning, Hidden Expedition, Final Cut, Off The Record i Dark Parables HOPA serijali.