Increases the fidelity of animations and micro-animations. Acting nuances are accurately captured and transferred to a digital character much faster than using hand animation alone. The results are more realistic character animations and are achieved much faster than they could be without MoCap.
One of the biggest benefits is that there are solutions that are affordable even for smaller teams, and their use relieves the pipeline and opens up space for greater creativity.
What are all the uses of these technologies and how they are implemented in the pipeline will be explained to us first-hand by people from the gaming and film industries who use them on a daily basis.
***We are especially glad that we are hanging out in Niš this time! Transportation was also organized for 15 interested people from Belgrade. You only need to sign up via link.
This activity is launched by the Creative Tech Serbia supercluster, with the support of USAID Serbia and ICT Hub Belgrade (through the Serbia Innovates project). You can read more about the Creative Tech Serbia supercluster here.
PRESENTATIONS:
The use of MoCap technologies in the work in mobile games. The use of Xsens suits in the process of animating characters in mobile video games. You’ll hear more about the suit itself, the projects the Peaksel team has used it on, and the biggest benefits. One volunteer from the audience will try on the suit, so we go through the animation process with the lecturers.
Motion capture in the film industry. How the Motion Capture suit can be used for character animation in a film production, both for the main characters and for mass scenes. Along with this, we will see how Crater Studio is developing a complex system in which the use of suits is combined with MetaHuman Creator characters for film production.
AA games and MoCap systems. Experiences in working with Motion Capture technology on AA projects at Mad Head Games.
When to choose MoCap. Danko will tell us about an interesting experience from his studio Ingenious Studios, where the domain of the game dictated the choice of mocap technology. We will also see how a change in technology can affect the production process.