Intro to Gaming

Playing Narratives 09.05.2024.
Time 6PM-8PM
Language Serbian
Location Zoom
Price Free

Intro to Gaming

The fourth generation Playing Narratives program officially begins its cycle with an appropriate Introduction to the Gaming Industry, where some of the basic terms and areas of the industry will be introduced for the first time.

The areas we cover in this lecture are:

  • The gaming industry overview includes competitive analysis, the growing number of players, and the variety of genres that shape the dynamic gaming scene.
  • Platforms such as PCs, consoles and mobile devices play a key role in providing access to games, while the development of new technologies such as virtual reality and cloud gaming is expanding rapidly.
  • Gaming marketing often relies on influencers, social media and events to engage audiences, while data and analytics are used to understand player behavior and optimize strategies.
  • Gaming data and analytics provide deeper insights into player habits, enabling the development of personalized experiences and adaptive strategies for engagement and monetization.
  • Game publishing plays a key role in the game development, distribution and promotion process, collaborating with various studios and platforms to ensure the success of titles.
  • Gaming trends are constantly changing, from the popularity of certain genres to technological innovations like blockchain technology, which shape the future direction of the industry.
  • Game monetization takes place through various models such as subscriptions, microtransactions and advertising, adapting to market needs and player preferences.
  • Player motivations can vary from the desire to compete and achieve goals to social interaction and exploration of virtual worlds, which affects the design and approach of games.
  • Gaming culture encompasses various aspects such as player communities, eSports, artistic and narrative elements, and influences the identity of the industry and its impact on society.
Ramiz Trtovac,
Head of UA, Game Biz Consulting
About the lecturer

I joined the Performance Marketing industry 8 years ago and I had a chance to work with clients like Nestle, Unilever, Actavis, etc. After that, I joined the Mobile Gaming industry at Two Desperados 5 years ago where I had a chance to manage multimillion-dollar budget campaigns on the biggest UA networks like Google, Facebook, Applovin, ironSource, Moloco, etc. Within those 5 years, I’ve achieved profitable scale for both games x5 times, becoming the Marble Shooter category leader, successfully opening the APAC market, and developing a soft launch strategy for a new game in a new genre. In July 2023 I joined GameBiz consulting as Head of UA to help gaming studios with all UA challenges.