Narrative Designer is responsible for shaping the story, characters, and world of a video game. Works closely with other members of the game development team, including game designers and developers, to ensure the game’s story is compelling, coherent and engaging for players.
Level Designer is responsible for creating and designing the levels or environments that players will navigate in a video game. Works closely with the creative team to understand the overall vision, mechanics and narrative, and then translate these concepts into tangible level layouts. The Level Designer strategically places obstacles, enemies, puzzles and interactive elements to ensure an engaging gaming experience. It also takes visual aesthetics into account to create visually appealing environments that complement the game’s theme and art style.
Monetization Designer is responsible for creating and implementing strategies to generate revenue after the initial purchase price of the game. Works closely with developers, producers and marketing teams to design and optimize in-game economy, virtual goods and monetization systems. Monetization Designer’s primary goal is to strike a balance between player satisfaction and financial success. Analyzes player behavior, market trends and industry standards to find potential monetization opportunities.
This division already shows that the topic of game design is complex, that’s why we invited people from both sides of the spectrum to explain to the participants of the third cycle of the Playing Narratives program in which directions they can develop their skills.