Why “Back to Vanilla”? Well, we felt the need to return to some old formats of socializing, the basic mode we once grew tired of, and why wouldn’t we, when back in the now-distant 2018, we used to organize such gatherings once a month. We listened around and concluded that we all missed gathering in a relaxed environment, hearing what’s new and interesting happening in the community, but also meeting in person – the SGA Discord channel, which is constantly active, gaining new members every day, and where better a ground for meeting people than a classic meetup 🙂
For this event, we invite you to the 22nd floor of our Beogradjanka building, to the attractive Vidikovac! In addition to the opportunity to overlook Belgrade from all sides (literally 360 degrees), we’ll hear three stories from our members who, each in their own way, with their small teams, managed to achieve authentic and successful endeavors.
After the presentations, there will be networking with the best view of the city. 🙂
At the meetup, we’ll have a chance to hear about the following topics:
- From cake to game: how to make a game out of something edible – About the collaboration of a small team, which still hasn’t become a company, with a big brand. What they could negotiate with them, and what not, and how they fought for some of their conditions they didn’t want to give up. Presented by – Nikola Šoškić from Shosha Games.
- How to launch a complete game (Let Bions Be Bygones case study) – Đorđe Marković from Bohemian Pulp will talk about how they approached the development of Bions, why the development stretched, why the game wasn’t launched entirely, what the mistakes were, and how they plan to correct them with the next game.
- Architecture as a path to game design – How they transitioned from architecture to gaming and how their architectural knowledge was useful. Through examples of their projects (such as the AAA game “Microsoft Flight Simulator 2020”), Dušan Stojsavljević from Dreamline Entertainment studio will speak about the experience and obstacles they encountered as a small team specialized in 3D environment design.