How Stickman came to the third dimension – the final presentation of the third cycle of Playing Narratives

Kristina Janković,
Executive Manager, SGA
14.03.2024.
The third cycle of the Playing Narratives program brought us six original concepts for new games! After eight months of lectures, teamwork and exercises, six teams had the opportunity to present their ideas in front of an expert, international jury at the final event. From zero experience in the gaming industry to serious public appearances - it's been wonderful to watch their progress.

The jury of the final Playing Narratives 2023 event had a difficult decision to make, as you will see for yourself when you watch these six presentations. Although the final scores were really close, Čiče Gliše’s team won. Enjoy the pitches of the five teams of the Playing Narratives project and pick up some tricks, as we wait for applications to open (soon) for the fourth, new cycle!

The winner pitch - Stickman

When a 3D printer appears in the neighborhood, one Stickman escapes from paper to discover himself in a whole new dimension, which does not sit well with the Mad Wiper, the Emperor of All Drawn Things.

Puzzle adventure by Čiča Gliše:

Aleksandra Bulajić (3D Art), Aleksandar Andrić (Game Design & Animation), Uroš Andrić (Sound Design), Pavle Lazarević (Narrative Design & Project Management)

Famous artworks in a new 3D edition - Frame of Mind

The famous paintings inside the museum have begun to change, and Damien, a former artist, now a night watchman at the museum, tries to restore them to their original state and escape from the enchanted day that keeps repeating itself.

Puzzle Adventure by Clockwork GP

Leona Stojković (Game Producer, 2D art), Milivoj Stanković (Game & Level design), Ivana Isailović (Narrative & Game writer), Luka Parivodić ( 3D art & Animaton), Ema Galić (Speaker, VFX & 3D art), Nikola Mihailović ( Music & Sound design)ž

A dream adventure - Dream weaver
Dara, a young member of a South Slavic tribe, discovers her unique ability to communicate with nature through sound. Joining forces with the old oak Yarila, she embarks on a dangerous adventure within the dream world, desperately trying to save his home from the destructive forces of technology and pollution.
Puzzle adventure by Abrazarbo
Tamara Maksimović (Character Concept Art & UI Design), Sara Subanović (Environment Concept Art & Producer), Filip Karzić (3D Environment Art & Texture Art), Velimir Mitrović (3D Character Art & Animation), Isidora Simić (Level Design), Filip Gotovac (Sound Design), Stefan Cekić (Narrative & Game Design)
Mysteries from the past- Dies Irae

On his way to eternal agony, a lost soul manages to escape from the river Styx and return to the body of Leo, a French jazz pianist. In order to save himself and completely escape the jaws of hell, Leo must recover the memories of his life and face the unforgivable sins he has committed.

Narrative thriller mystery by Dies Irae

Isidora Ćirić (Character & 3D Artist), Stojan Dobrički (VFX & 3D Artist), Tamara Marjanović (2D Artist), Dunja Milekić (Music & Sound Designer), Toma Paleček (Narrative and Game Design)

An adventure inspired by Japanese folklore - Spiritbound
Nanashi, a reckless apprentice Shinto priest must solve the mystery of the missing fox spirit and protect the yokai world from falling into chaos.
Cozy adventure game by Shinto-pop
Marija Blagojević (Character model & 2D art), Mina Stanković (2D Character art), Marija Živković (2D Environment concept & art), Antonija Avdalović (Narrative, World building and lore), Ivana Lilić (Level Design, Texturing & 3D Art), Srdjan Omazić (Sound design & composition)
Eco AI in action - Planetfall

Atlas, a discarded AI, wakes up in a garbage dump with an inexplicable urge to eat garbage. Through physical and intellectual evolution, he discovers his history and the reason why he ended up there.

Experimental arcade rougelite by Komunalna opozicija.

Vukašin Tarabić (narative & game design), Miloš Petković (sound design), Aleksa Vukić (3D & 2D art), Bogdan Golubović (3D art).

This program is organized and implemented by SGA (Serbian Games Association), but it would not be possible without the support of the RECONOMY project, as well as dedicated partners from the industry – the company 3Lateral / Epic Games, Ubisoft Belgrade, and Two Desperados. In addition to them, the platform and the A Maze festival also participate in the project. / Berlin, as well as the Goethe-Institut and the French Institute in Serbia.

RECONOMY is a regional inclusive and green economic development program of the Swedish Development Agency Sida, which is implemented by HELVETAS Swiss Intercooperation, in cooperation with the organization Help – Hilfe zir Selbsthilfe e.V. and other partners in the countries of the Western Balkans and the Eastern Partnership.