What’s this lecture all about?
This talk explores what ideas are, where do they come from and what is originality. It also aims to help audiences of all creative walks in the games industry to come up with more ideas and an insight into the creative process and inspiration. This is the very beginning of the game design funnel, and without a solid foundation of a well-thought-out idea, all other plans can’t fall into place.
Who is it for?
If you are an up and coming game designer or our industry’s veteran, a team lead working on a mobile game or the next PC hit, a CEO of a gaming startup juggling many hats at once – don’t miss a chance to listen to this lecture and ask Fawzy your questions.
After the talk, you will have a clearer understanding of what it is to start the game design process and communicate your idea to the team, but also investors and publishers who need to feel the same passion for the creative process as you.
This lecture is free and open for everyone, all you have to do is register here. This lecture WILL NOT be recorded and available for watching after.