Ecosystem

Within just a few years, the landscape of Serbia's gaming ecosystem has changed significantly. There are more and more teams working not only on games but also on providing services and developing tools that are becoming key parts of the industry. Companies, studios, and teams are diverse in size and the cities they come from, but also the types of projects they work on. We are witnessing a growing presence of global industry giants entering the market through acquisitions and investments in startups. There is an increasing number of open positions for various professions. Great shifts are beginning to unfold in the field of education as well.

More and more teams

There are currently about 120 teams and companies in Serbia that are actively working on the development of games and other services closely related to the gaming industry.

Diversity
The three most active centers are Belgrade, Novi Sad and Niš
Ideas
Over 60% of our members develop original IPs
Services
Our members also work on trailers, assets, commercials, playable ads, game music and other services

Talent

We estimate that over 2,100 people work in the video game sector. Positions are diverse and more than half of our respondents have announced team expansion. As many as a third of the employees are women, which makes us the first country in Europe with such an inclusive gaming industry.

The future
In addition to existing professionals, there are currently 30,000 students in mathematics, IT, and computer science and another 10,000 high school students studying mechanics and electronics across Serbia
Education
Serbia is one of the few countries where computer science and programming are taught in primary schools
New talent
About 30% of our members employ students each year

Revenue

The Serbian video game industry had a turnover of around 120 million euros in 2020, which shows significant growth compared to the previous year! More than half of our members earn revenue through direct sales. Mobile games are still the major source of income for our members, while new acquisitions by major global players are still taking place, as well as successful launches of new games, of which more than 40 have been published. What is certainly necessary are further investments and the opening of new sources of financing for developing projects.